Welcome to the 2017 Qualifying Quiz!

What is the Quiz?

The Qualifying Quiz is the centerpiece of the Mathcamp application: it's a set of 5-10 problems, designed to be fun, challenging, and thought-provoking for you, and to give us a good read on how you think about math. We assume no background outside of the standard high-school curriculum, but the problems are anything but standard: you'll have to think hard to solve them. If the problems stick with you, nag you in the shower, and make you want to learn more, then that's a good indication that Mathcamp's classes will be fun for you.

Instructions

We call it a Quiz, but it's really a challenge: a chance for you to show us how you approach new problems and new concepts in mathematics. What matters to us are not just your final results, but your reasoning. Correct answers on their own will count for very little: you have to justify all your assertions and prove to us that your solution is correct. (For some general tips on writing proofs, see proof tips, or take a look at examples of solutions to past QQ problems.) Sometimes it may take a while to find the right way of approaching a problem. Be patient: there is no time limit on this quiz.

The problems are roughly in increasing order of difficulty, but even the later problems often have some easier parts. We don't expect every applicant to solve every problem: in the past, we have sometimes admitted people who could do only half of them, occasionally even fewer. However, don't just solve three or four problems and declare yourself done! The more problems you attempt, the better your chances. We strongly recommend that you try all the problems and send us the results of your efforts: partial solutions, conjectures, methods – everything counts. Also, if you come up with a solution that is messy and ugly, see if you can find a better way of thinking about the problem: elegance and clarity count too! None of the problems require a computer; you are welcome to use one if you'd like, but first read a word of warning about computers.

If you need clarification on any problem, please contact us. You may not consult or get help from anyone else. You can use books or the Web to look up definitions, formulas, or standard techniques, but any information obtained in this way must be clearly referenced in your solution. Please do not try to look for the problems themselves: we want to see how well you can do math, not how well you can use Google! For further clarification, read more about our policy on getting help. Any deviation from these rules will be considered plagiarism and may permanently disqualify you from attending Mathcamp.

You may handwrite or type your Quiz. For those interested in typing mathematics beautifully, we also offer you the LaTeX source file for the Qualifying Quiz. Please don't let it distract you from solving the problems, though! For more information on LaTeX, take a look at our LaTeX tutorial for The QQ. No matter how you write up your solutions, we require that you upload them with your application as PDF files; visit our PDF tutorial if you need help.

Finally: don't write your name on your Quiz. (Really!) Instead, write your applicant ID number on your Quiz. (You will receive an applicant ID number when you start your online application, on the welcome page.) Why not your name? When we grade Quizzes, we want to be thinking just about the math. So we're doing an experiment in which we evaluate all applicants just by ID number and then uncover the names later. We appreciate your help with the experiment.

Good luck and have fun!

The 2017 Quiz Problems

You may also be interested in the printable (PDF) format or the LaTeX source code. And perhaps the LaTeX Sample File for Solutions.

  1. Lotta is a consulting mathematician who specializes in very large numbers. She runs a business with 100 clients ranked 1 through 100 in order of importance. (The most important client is ranked 1.) Each day, Lotta has time to visit only one of her clients.

    A client feels mistreated if Lotta has never visited them, or if Lotta has visited someone less important since the last time she visited them. Every day, Lotta visits the most important client that feels mistreated. On the first day, she visits client 1; on the second day, she visits client 2; on the third day, she goes back to client 1, and so on.

    When none of Lotta's clients feel mistreated, she can finally retire.

    1. Prove that Lotta will be able to retire someday.
    2. Over the course of Lotta's career, how many days will the Nth client wake up feeling mistreated?
    3. Describe the set of people that wake up feeling mistreated on the Nth day.
  2. This problem is about some curious relations between the sums of certain entries of Pascal's triangle. You may find the following background reading useful: Pascal's Triangle and Binomial Coefficients.

    In this problem, we define

    (
    n
    k mod m
    ) = (
    n
    k
    ) + (
    n
    k + m
    ) + (
    n
    k + 2m
    ) + ...

    where the sum includes every mth element between 0 and n inclusive, starting at k. For example,

    (
    20
    2 mod 5
    ) = (
    20
    2
    ) + (
    20
    7
    ) + (
    20
    12
    ) + (
    20
    17
    ) .

    1. Find, with proof, (
      n
      0 mod 2
      ) and (
      n
      1 mod 2
      ) . (This is a well-known result that you may have seen before; in that case, consider it a warm-up.)
    2. Show that (
      n
      0 mod 3
      ) is always one of the two integers closest to 2n/3. For which values of n is it larger than 2n/3, and for which values of n is it smaller?
    3. Let Dn be the difference between the largest and the smallest among the numbers
      (
      n
      0 mod 5
      ), (
      n
      1 mod 5
      ), (
      n
      2 mod 5
      ), (
      n
      3 mod 5
      ), and (
      n
      4 mod 5
      ).
      Find Dn.
  3. It's the week before Mathcamp, and the N mentors are frantically preparing their classes. The Mathcamp library is open around the clock, and each mentor visits it once in every 24 hour period. They follow a strict schedule: each mentor has a set time when they enter the library and a set time when they leave. (Some mentors work through the night, arriving in the evening and leaving in the morning.) No mentor arrives or departs at the exact same time as another: all 2N times are different.

    It so happens that:

    • There are 47 pairs of distinct mentors that sometimes see each other in the library. (All other pairs of mentors visit the library at non-overlapping times.)
    • One day, the mentors decide to estimate the typical number of mentors in the library. That day, each mentor writes down the number of other mentors in the library when they arrive and again when they leave (not counting themselves). The average of these 2N numbers is 4.
    • Two of the mentors, Jane and Sam, are so dedicated that at any time of day or night, at least one of them is in the library. (They are the only pair of mentors with this property.)

    1. What is N, the number of mentors at Mathcamp?
    2. Suppose we vary A = 47 (the number of pairs of mentors that see each other), B = 4 (the average computed by the mentors), and C = 1 (the number of mentor pairs like Jane and Sam). Find an equation for N in terms of A, B, and C.
  4. Let k be a positive integer, and let Ek be the equation

    m(m + 1) = n(n + k).

    A solution to Ek is a pair of positive integers m and n that satisfy the equation. For example, solutions to E2017 include m = 3459, n = 2595 and m = 4484, n = 3588. (There are others as well.)

    1. For what positive integers k does Ek have no solutions? Be sure to prove your answer, including showing that Ek does have a solution for all other values of k.
    2. Find, with proof, the solutions to E2017 with the smallest and the largest possible values of m.
    3. Show that, with a few exceptions, it is impossible for both Ek and Ek+1 to have exactly one solution. What are the exceptions?
  5. Wizards live in towers that have infinitely many floors, numbered 1, 2, 3, ... . The floors are not connected by staircases or any other mundane means. Instead, for every positive integer N, there is a red magic portal connecting floor N to floor N + 10, and a blue magic portal connecting floor N to floor 3N + 1. The portals go both ways; for example, starting at floor 26, you could descend to floor 16 by a red portal, descend to floor 5 by a blue portal, and ascend to floor 15 by a red portal.

    Of course, an infinitely tall tower would have enough room for multiple wizards. But wizards refuse to share: two wizards refuse to both live in the tower if it's possible to get from one wizard's floor to the other wizard's floor using the magic portals.

    1. How many wizards could live together in such a tower?
    2. If the red portals instead connected floor N to floor 2N + 1, and the blue portals instead connected floor N to floor 8N + 1, how many wizards could live in the tower?
    3. If the red portals instead connected floor N to floor 2N + 1, and the blue portals instead connected floor N to floor 3N + 1, how many wizards could live in the tower?
  6. (This problem first appeared on Mathcamp 2015's weekly Team Problem Solving competition.)

    A triangle function assigns a nonnegative real number to all nondegenerate triangles. We call a triangle function f consistent if any two congruent triangles are assigned the same value: f(ABC) = f(DEF) whenever ABCDEF.

    Suppose that for some ABC, points X, Y, and Z are chosen in the interior of sides AB, AC, and BC, respectively. If a triangle function f satisfies

    f(AXY) + f(BXZ) + f(CYZ) = f(ABC)

    for all choices of ABC, X, Y, and Z, we say that f has the triforce property. (In the diagram below, the function's values for each of the shaded triangles must add up to the function's value for the large triangle.)


    Figure 1: f's values at AXY (red), BXZ (cyan), and CYZ (teal) must add up to f's value at ABC.

    Is there a consistent triangle function with the triforce property, other than the trivial function assigning the value 0 to every triangle?

  7. Waldo and Carmen play a guessing game played in N cities located on a large ring around the earth. Two cities that are next to each other in the ring are chosen uniformly at random. Waldo is sent to one of them and Carmen is sent to the other. Neither player knows which of the adjacent cities the other is in (but each knows her or his own location).

    Starting with Waldo, the players take turns guessing where the other is. More precisely:

    • A player can choose to name any of the N cities as their guess.
    • Each player hears the other's guesses and can use that information when making future guesses.
    • A player's guessing strategy can be probabilistic: they can decide to guess City 1 with probability p, City 2 with probability q, and so on.
    The first player to guess correctly wins.

    1. If N = 3, find a strategy for Waldo that wins him the game with probability at least 2/3, no matter what strategy Carmen uses.
    2. If N = 3, find a strategy for Carmen that wins her the game with probability at least 1/3, no matter what strategy Waldo uses.
    3. What are Waldo and Carmen's optimal strategies in the general case? (You might want to try N = 6 and N = 8 to begin with.)

Problem #1 is due to Bill Kuszmaul, MC '12–'13; problem #2 is due to Austin Shapiro, who teaches mathematics at Proof School in San Francisco; problem #5 is due to Drake Thomas, MC '14–'16; all other problems were written by the Mathcamp staff.